Equipment: 6 corner flags 4 cones 1 measuring tape 1 stopwatch
Shoes: The athlete's preferred cleated shoe
Method:
- Measure out the course in a 10 yard square. Use cones for start/finish "gate".
- Player starts by lying on their stomach with their hands at the chest level (should not be supporting any body weight with their hands) and both legs extended without their cleats being "dug in". On the "start" command, the player scrambles to their feet and runs the course as fast as possible.
- Take the best of the 2 fastest trials.
Considerations:
- There is a huge potential to tear up the grass in this test. Rotate the test course by trading the start/finish locations with the first and last flag; turn the course 90 degrees, then 180 degrees; move the course completely.
- It is best if you have options for moving the course planned ahead of time to minimize time to re-set the course.
- Players may try to cheat the start by bearing weight on their hands and feet.
- There is a bit of a learning effect, so the final run is frequently the best
- Players may have a preferred command sequence (e.g. "ready, go" Or "ready, set, go" etc), Remember that the clock starts an the tester's command.
- While the players are not supposed to knock the flags down, they may well make contact with the flags in their effort to run fast.
- Players may start from either start/finish gate.
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